// Created by Crowbar 0.71
====== File Size ======
	2,320,000
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 799 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	800 - 22,759 theMdlFileData.theBones 90
	22,760 - 23,679 theMdlFileData.theAttachments 10
	23,680 - 23,691 theMdlFileData.theHitboxSets 1
	23,692 - 23,783 [ERROR] Unread bytes (non-zero) [ 43 3F 30 2F 58 02 06 55 57 03 04 05 45 4E 4F 50 46 47 48 49 4A ... ]
	23,784 - 26,175 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 26; [23784 - 23807] anAnimationDesc.anAnimation (frameCount = 46; sectionFrameCount = 46)
	23,808 - 23,811 anAnimationDesc.anAnimation [@ads_in_seq] (unused empty data structure at the end of the list)
	23,812 - 23,876 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 58 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,877 - 23,880 anAnimationDesc.anAnimation [@ads_out_seq] (unused empty data structure at the end of the list)
	23,881 - 23,883 anAnimationDesc.anAnimation [@ads_out_seq] alignment [ 5B 05 00 ]
	23,884 - 23,968 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 17 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,969 - 23,972 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list)
	23,973 - 23,975 anAnimationDesc.anAnimation [idle_anim] alignment [ 5B 05 00 ]
	23,976 - 24,059 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,060 - 24,077 anAnimationDesc.anAnimation (frameCount = 101; sectionFrameCount = 101)
	24,078 - 24,081 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list)
	24,082 - 24,083 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 00 00 ]
	24,084 - 24,152 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 34 4A 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,153 - 24,156 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list)
	24,157 - 24,159 anAnimationDesc.anAnimation [attack_anim] alignment [ 5B 05 00 ]
	24,160 - 24,243 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,244 - 24,261 anAnimationDesc.anAnimation (frameCount = 8; sectionFrameCount = 8)
	24,262 - 24,265 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list)
	24,266 - 24,267 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ 00 00 ]
	24,268 - 24,519 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 AC 67 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,520 - 24,531 anAnimationDesc.anAnimation (frameCount = 111; sectionFrameCount = 111)
	24,532 - 24,535 anAnimationDesc.anAnimation [reload_late1_anim] (unused empty data structure at the end of the list)
	24,536 - 24,612 [ERROR] Unread bytes (non-zero) [ 6F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 68 A3 01 00 00 ... ]
	24,613 - 24,616 anAnimationDesc.anAnimation [reload_late2_anim] (unused empty data structure at the end of the list)
	24,617 - 24,619 anAnimationDesc.anAnimation [reload_late2_anim] alignment [ 59 05 00 ]
	24,620 - 24,888 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 41 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,889 - 24,892 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list)
	24,893 - 24,895 anAnimationDesc.anAnimation [reload_empty_late1_anim] alignment [ 58 05 00 ]
	24,896 - 24,980 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 6F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,981 - 24,984 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list)
	24,985 - 24,987 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ 58 05 00 ]
	24,988 - 25,071 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 41 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,072 - 25,093 anAnimationDesc.anAnimation (frameCount = 27; sectionFrameCount = 27)
	25,094 - 25,114 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 30 F0 03 00 00 00 00 00 00 00 00 ]
	25,115 - 25,116 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	25,117 - 25,120 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	25,121 - 25,123 anAnimationDesc.anAnimation [@draw_seq] alignment [ 00 00 00 ]
	25,124 - 25,164 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,165 - 25,168 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	25,169 - 25,171 anAnimationDesc.anAnimation [@holster_seq] alignment [ 57 05 00 ]
	25,172 - 25,255 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,256 - 25,277 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	25,278 - 25,282 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ]
	25,283 - 25,284 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	25,285 - 25,288 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	25,289 - 25,291 anAnimationDesc.anAnimation [@raise_seq] alignment [ 1F 04 00 ]
	25,292 - 25,348 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,349 - 25,352 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	25,353 - 25,355 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 57 05 00 ]
	25,356 - 25,440 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,441 - 25,444 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list)
	25,445 - 25,447 anAnimationDesc.anAnimation [@lower_seq] alignment [ 56 05 00 ]
	25,448 - 25,531 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,532 - 25,547 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26)
	25,541 - 25,542 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 240)
	25,543 - 25,676 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimYValues (accumulatedTotal = 1)
	25,625 - 25,628 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	25,629 - 25,631 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ 56 05 00 ]
	25,632 - 25,676 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,677 - 25,680 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	25,681 - 25,683 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 00 00 00 ]
	25,684 - 25,716 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,717 - 25,720 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list)
	25,721 - 25,723 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ 55 05 00 ]
	25,724 - 25,807 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,808 - 25,829 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	25,830 - 25,834 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ]
	25,835 - 25,836 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	25,837 - 25,840 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list)
	25,841 - 25,843 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ 7A 04 00 ]
	25,844 - 25,900 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,901 - 25,904 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list)
	25,905 - 25,907 anAnimationDesc.anAnimation [@charge_seq] alignment [ 55 05 00 ]
	25,908 - 25,992 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,993 - 25,996 anAnimationDesc.anAnimation [@power_shot_fire_seq] (unused empty data structure at the end of the list)
	25,997 - 25,999 anAnimationDesc.anAnimation [@power_shot_fire_seq] alignment [ 55 05 00 ]
	26,000 - 26,083 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,084 - 26,099 anAnimationDesc.anAnimation (frameCount = 45; sectionFrameCount = 45)
	26,100 - 41,961 [ERROR] Unread bytes (non-zero) [ 2D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7C AC 04 00 00 ... ]
	41,962 - 42,039 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 40)
	42,040 - 42,145 [ERROR] Unread bytes (non-zero) [ 01 05 00 00 12 12 46 04 DC 0E 0F 1B 32 21 AF 21 78 21 BD 10 C1 ... ]
	42,146 - 42,551 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 247)
	42,422 - 42,487 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 133)
	42,488 - 42,973 [ERROR] Unread bytes (non-zero) [ D6 23 AD 47 9F 6B A2 70 CC 4C D9 28 1E 05 48 E1 56 BD 9B 99 3F ... ]
	42,974 - 43,007 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 50)
	43,008 - 43,011 anAnimationDesc.anAnimation [@ammo_swap_seq] (unused empty data structure at the end of the list)
	43,012 - 47,702 [ERROR] Unread bytes (non-zero) [ 01 07 01 80 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	47,703 - 47,704 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 250)
	47,705 - 341,423 [ERROR] Unread bytes (non-zero) [ FF 00 00 04 00 FF FF F9 FF 06 00 FA FF 00 00 05 00 02 00 FE FF ... ]
	341,424 - 346,991 theMdlFileData.theSequenceDescs 24
	346,992 - 347,071 [ads_in_seq] aSeqDesc.theEvents 1
	347,072 - 347,431 [ads_in_seq] aSeqDesc.theBoneWeights 90
	347,432 - 347,433 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	347,434 - 347,435 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	347,436 - 347,437 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	347,438 - 347,439 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	347,440 - 347,451 [idle_seq] aSeqDesc.thePoseKeys 3
	347,452 - 347,455 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	347,456 - 347,467 [attack_seq] aSeqDesc.thePoseKeys 3
	347,468 - 347,627 [attack_seq] aSeqDesc.theEvents 2
	347,628 - 347,631 [attack_seq] aSeqDesc.theAnimDescIndexes 2
	347,632 - 349,391 [reload_seq_ads] aSeqDesc.theEvents 22
	349,392 - 349,393 [reload_seq_ads] aSeqDesc.theAnimDescIndexes 1
	349,394 - 349,395 [reload_seq_ads] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	349,396 - 349,399 [reload_seq_ads] aSeqDesc.theActivityModifiers 1
	349,400 - 349,403 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	349,404 - 351,163 [reload_seq] aSeqDesc.theEvents 22
	351,164 - 351,165 [reload_seq] aSeqDesc.theAnimDescIndexes 1
	351,166 - 351,167 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	351,168 - 352,607 [reload_late1_seq] aSeqDesc.theEvents 18
	352,608 - 352,609 [reload_late1_seq] aSeqDesc.theAnimDescIndexes 1
	352,610 - 352,611 [reload_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	352,612 - 353,491 [reload_late2_seq] aSeqDesc.theEvents 11
	353,492 - 353,493 [reload_late2_seq] aSeqDesc.theAnimDescIndexes 1
	353,494 - 353,495 [reload_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	353,496 - 355,255 [reload_empty_ads] aSeqDesc.theEvents 22
	355,256 - 355,257 [reload_empty_ads] aSeqDesc.theAnimDescIndexes 1
	355,258 - 355,259 [reload_empty_ads] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	355,260 - 355,263 [reload_empty_ads] aSeqDesc.theActivityModifiers 1
	355,264 - 355,267 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	355,268 - 357,027 [reload_empty_seq] aSeqDesc.theEvents 22
	357,028 - 357,029 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1
	357,030 - 357,031 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	357,032 - 358,471 [reload_empty_late1_seq] aSeqDesc.theEvents 18
	358,472 - 358,473 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1
	358,474 - 358,475 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	358,476 - 359,355 [reload_empty_late2_seq] aSeqDesc.theEvents 11
	359,356 - 359,357 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1
	359,358 - 359,359 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	359,360 - 359,599 [draw_seq] aSeqDesc.theEvents 3
	359,600 - 359,601 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	359,602 - 359,603 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	359,604 - 359,683 [holster_seq] aSeqDesc.theEvents 1
	359,684 - 359,685 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	359,686 - 359,687 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	359,688 - 359,847 [raise_seq] aSeqDesc.theEvents 2
	359,848 - 359,849 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	359,850 - 359,851 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	359,852 - 360,171 [raise_frommelee_seq] aSeqDesc.theEvents 4
	360,172 - 360,173 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	360,174 - 360,175 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	360,176 - 360,255 [lower_seq] aSeqDesc.theEvents 1
	360,256 - 360,257 [lower_seq] aSeqDesc.theAnimDescIndexes 1
	360,258 - 360,259 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	360,260 - 360,261 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	360,262 - 360,263 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	360,264 - 360,343 [sprintraise_seq] aSeqDesc.theEvents 1
	360,344 - 360,345 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	360,346 - 360,347 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	360,348 - 360,349 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1
	360,350 - 360,351 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	360,352 - 360,353 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1
	360,354 - 360,355 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	360,356 - 360,357 [charge_seq] aSeqDesc.theAnimDescIndexes 1
	360,358 - 360,359 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	360,360 - 360,519 [power_shot_fire_seq] aSeqDesc.theEvents 2
	360,520 - 360,521 [power_shot_fire_seq] aSeqDesc.theAnimDescIndexes 1
	360,522 - 360,523 [power_shot_fire_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	360,524 - 360,525 [ammo_swap_seq] aSeqDesc.theAnimDescIndexes 1
	360,526 - 360,527 [ammo_swap_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	360,528 - 360,559 theMdlFileData.theBodyParts 2
	360,560 - 360,707 aBodyPart.theModels 1
	360,708 - 361,003 aBodyPart.theModels 2
	361,004 - 361,023 [ERROR] Unread bytes (non-zero) [ 82 3C 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ]
	361,024 - 361,371 aModel.theMeshes 3
	361,372 - 361,487 aModel.theMeshes 1
	361,488 - 361,663 theMdlFileData.theTextures 4
	361,664 - 361,667 theMdlFileData.theTexturePaths 1
	361,668 - 361,683 theMdlFileData.theSkinFamilies 2
	361,684 - 373,767 [ERROR] Unread bytes (non-zero) [ 75 30 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ]
	373,768 - 373,768 aTexturePath = 
	373,769 - 373,816 theNameCopy = "weapons/titan_predator/atpov_titan_predator.mdl"
	373,817 - 373,824 theSurfacePropName = "default"
	373,825 - 373,835 aBone.theName = "jx_c_delta"
	373,836 - 373,844 aBone.theName = "jx_c_pov"
	373,845 - 373,854 aBone.theName = "def_c_hip"
	373,855 - 373,867 aBone.theName = "def_c_spineA"
	373,868 - 373,880 aBone.theName = "def_c_spineB"
	373,881 - 373,893 aBone.theName = "def_c_spineC"
	373,894 - 373,907 aBone.theName = "def_c_intBase"
	373,908 - 373,918 aBone.theName = "def_l_clav"
	373,919 - 373,933 aBone.theName = "def_l_shoulder"
	373,934 - 373,953 aBone.theName = "def_l_shoulderTwist"
	373,954 - 373,971 aBone.theName = "def_l_shoulderMid"
	373,972 - 373,983 aBone.theName = "def_l_elbow"
	373,984 - 373,997 aBone.theName = "def_l_forearm"
	373,998 - 374,009 aBone.theName = "def_l_wrist"
	374,010 - 374,029 aBone.theName = "def_l_finRingCarpal"
	374,030 - 374,044 aBone.theName = "def_l_finRingA"
	374,045 - 374,059 aBone.theName = "def_l_finRingB"
	374,060 - 374,074 aBone.theName = "def_l_finRingC"
	374,075 - 374,088 aBone.theName = "def_l_finMidA"
	374,089 - 374,102 aBone.theName = "def_l_finMidB"
	374,103 - 374,116 aBone.theName = "def_l_finMidC"
	374,117 - 374,132 aBone.theName = "def_l_finIndexA"
	374,133 - 374,148 aBone.theName = "def_l_finIndexB"
	374,149 - 374,164 aBone.theName = "def_l_finIndexC"
	374,165 - 374,180 aBone.theName = "def_l_finThumbA"
	374,181 - 374,196 aBone.theName = "def_l_finThumbB"
	374,197 - 374,212 aBone.theName = "def_l_finThumbC"
	374,213 - 374,223 aBone.theName = "def_r_clav"
	374,224 - 374,238 aBone.theName = "def_r_shoulder"
	374,239 - 374,258 aBone.theName = "def_r_shoulderTwist"
	374,259 - 374,276 aBone.theName = "def_r_shoulderMid"
	374,277 - 374,288 aBone.theName = "def_r_elbow"
	374,289 - 374,302 aBone.theName = "def_r_forearm"
	374,303 - 374,314 aBone.theName = "def_r_wrist"
	374,315 - 374,334 aBone.theName = "def_r_finRingCarpal"
	374,335 - 374,349 aBone.theName = "def_r_finRingA"
	374,350 - 374,364 aBone.theName = "def_r_finRingB"
	374,365 - 374,379 aBone.theName = "def_r_finRingC"
	374,380 - 374,393 aBone.theName = "def_r_finMidA"
	374,394 - 374,407 aBone.theName = "def_r_finMidB"
	374,408 - 374,421 aBone.theName = "def_r_finMidC"
	374,422 - 374,437 aBone.theName = "def_r_finIndexA"
	374,438 - 374,453 aBone.theName = "def_r_finIndexB"
	374,454 - 374,469 aBone.theName = "def_r_finIndexC"
	374,470 - 374,485 aBone.theName = "def_r_finThumbA"
	374,486 - 374,501 aBone.theName = "def_r_finThumbB"
	374,502 - 374,517 aBone.theName = "def_r_finThumbC"
	374,518 - 374,532 aBone.theName = "def_c_hatchTop"
	374,533 - 374,548 aBone.theName = "def_c_hatchHead"
	374,549 - 374,558 aBone.theName = "def_l_hip"
	374,559 - 374,570 aBone.theName = "def_l_thigh"
	374,571 - 374,585 aBone.theName = "def_l_thighLow"
	374,586 - 374,596 aBone.theName = "def_l_knee"
	374,597 - 374,608 aBone.theName = "def_l_ankle"
	374,609 - 374,619 aBone.theName = "def_l_ball"
	374,620 - 374,629 aBone.theName = "def_r_hip"
	374,630 - 374,641 aBone.theName = "def_r_thigh"
	374,642 - 374,656 aBone.theName = "def_r_thighLow"
	374,657 - 374,667 aBone.theName = "def_r_knee"
	374,668 - 374,679 aBone.theName = "def_r_ankle"
	374,680 - 374,690 aBone.theName = "def_r_ball"
	374,691 - 374,703 aBone.theName = "ja_c_propGun"
	374,704 - 374,715 aBone.theName = "weapon_bone"
	374,716 - 374,726 aBone.theName = "def_c_base"
	374,727 - 374,739 aBone.theName = "muzzle_flash"
	374,740 - 374,751 aBone.theName = "def_trigger"
	374,752 - 374,763 aBone.theName = "def_release"
	374,764 - 374,774 aBone.theName = "def_barrel"
	374,775 - 374,787 aBone.theName = "def_magazine"
	374,788 - 374,798 aBone.theName = "def_chain1"
	374,799 - 374,809 aBone.theName = "def_chain2"
	374,810 - 374,820 aBone.theName = "def_chain3"
	374,821 - 374,831 aBone.theName = "def_chain4"
	374,832 - 374,842 aBone.theName = "def_chain5"
	374,843 - 374,853 aBone.theName = "def_chain6"
	374,854 - 374,864 aBone.theName = "def_chain7"
	374,865 - 374,875 aBone.theName = "def_chain8"
	374,876 - 374,886 aBone.theName = "def_chain9"
	374,887 - 374,898 aBone.theName = "def_chain10"
	374,899 - 374,910 aBone.theName = "def_chain11"
	374,911 - 374,922 aBone.theName = "def_chain12"
	374,923 - 374,928 aBone.theName = "shell"
	374,929 - 374,938 aBone.theName = "fx_barrel"
	374,939 - 374,948 aBone.theName = "l_hand_ik"
	374,949 - 374,958 aBone.theName = "r_hand_ik"
	374,959 - 374,970 aBone.theName = "def_c_neckA"
	374,971 - 374,981 aBone.theName = "jx_c_neckB"
	374,982 - 374,993 aBone.theName = "def_c_neckB"
	374,994 - 375,004 aBone.theName = "def_c_head"
	375,005 - 375,016 aBone.theName = "jx_c_camera"
	375,017 - 375,030 anAttachment.theName = "gun_shield_fp"
	375,031 - 375,041 anAttachment.theName = "gun_shield"
	375,042 - 375,053 anAttachment.theName = "CAMERA_BASE"
	375,054 - 375,060 anAttachment.theName = "CAMERA"
	375,061 - 375,072 anAttachment.theName = "SWAY_ROTATE"
	375,073 - 375,087 aHitboxSet.theName = "emptyhitboxset"
	375,088 - 375,099 anAnimationDesc.theName = @ads_in_seq
	375,100 - 375,112 anAnimationDesc.theName = @ads_out_seq
	375,113 - 375,122 anAnimationDesc.theName = idle_anim
	375,123 - 375,136 anAnimationDesc.theName = idle_ads_anim
	375,137 - 375,148 anAnimationDesc.theName = attack_anim
	375,149 - 375,164 anAnimationDesc.theName = attack_ads_anim
	375,165 - 375,180 anAnimationDesc.theName = @reload_seq_ads
	375,181 - 375,192 anAnimationDesc.theName = @reload_seq
	375,193 - 375,210 anAnimationDesc.theName = reload_late1_anim
	375,211 - 375,228 anAnimationDesc.theName = reload_late2_anim
	375,229 - 375,246 anAnimationDesc.theName = @reload_empty_ads
	375,247 - 375,264 anAnimationDesc.theName = @reload_empty_seq
	375,265 - 375,288 anAnimationDesc.theName = reload_empty_late1_anim
	375,289 - 375,312 anAnimationDesc.theName = reload_empty_late2_anim
	375,313 - 375,322 anAnimationDesc.theName = @draw_seq
	375,323 - 375,335 anAnimationDesc.theName = @holster_seq
	375,336 - 375,346 anAnimationDesc.theName = @raise_seq
	375,347 - 375,367 anAnimationDesc.theName = @raise_frommelee_seq
	375,368 - 375,378 anAnimationDesc.theName = @lower_seq
	375,379 - 375,390 anAnimationDesc.theName = @sprint_seq
	375,391 - 375,407 anAnimationDesc.theName = @sprintraise_seq
	375,408 - 375,423 anAnimationDesc.theName = @sprintdraw_seq
	375,424 - 375,442 anAnimationDesc.theName = @sprintholster_seq
	375,443 - 375,454 anAnimationDesc.theName = @charge_seq
	375,455 - 375,475 anAnimationDesc.theName = @power_shot_fire_seq
	375,476 - 375,490 anAnimationDesc.theName = @ammo_swap_seq
	375,491 - 375,501 aSeqDesc.theName = "ads_in_seq"
	375,502 - 375,515 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	375,516 - 375,529 anEvent.theName = AE_WPN_RUMBLE
	375,530 - 375,541 aSeqDesc.theName = "ads_out_seq"
	375,542 - 375,556 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	375,557 - 375,565 aSeqDesc.theName = "idle_seq"
	375,566 - 375,577 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	375,578 - 375,588 aSeqDesc.theName = "attack_seq"
	375,589 - 375,609 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	375,610 - 375,632 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	375,633 - 375,647 aSeqDesc.theName = "reload_seq_ads"
	375,648 - 375,661 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	375,662 - 375,677 anEvent.theName = AE_WPN_FILLAMMO
	375,678 - 375,696 anEvent.theName = AE_WPN_READYTOFIRE
	375,697 - 375,722 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE
	375,723 - 375,748 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW
	375,749 - 375,774 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1
	375,775 - 375,800 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2
	375,801 - 375,816 anEvent.theName = AE_CL_PLAYSOUND
	375,817 - 375,820 anActivityModifier.theName = ads
	375,821 - 375,831 aSeqDesc.theName = "reload_seq"
	375,832 - 375,848 aSeqDesc.theName = "reload_late1_seq"
	375,849 - 375,868 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE1"
	375,869 - 375,885 aSeqDesc.theName = "reload_late2_seq"
	375,886 - 375,905 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE2"
	375,906 - 375,922 aSeqDesc.theName = "reload_empty_ads"
	375,923 - 375,941 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY"
	375,942 - 375,958 aSeqDesc.theName = "reload_empty_seq"
	375,959 - 375,981 aSeqDesc.theName = "reload_empty_late1_seq"
	375,982 - 376,006 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1"
	376,007 - 376,029 aSeqDesc.theName = "reload_empty_late2_seq"
	376,030 - 376,054 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2"
	376,055 - 376,063 aSeqDesc.theName = "draw_seq"
	376,064 - 376,075 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	376,076 - 376,087 aSeqDesc.theName = "holster_seq"
	376,088 - 376,102 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	376,103 - 376,112 aSeqDesc.theName = "raise_seq"
	376,113 - 376,125 aSeqDesc.theActivityName = "ACT_VM_RAISE"
	376,126 - 376,145 aSeqDesc.theName = "raise_frommelee_seq"
	376,146 - 376,169 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE"
	376,170 - 376,179 aSeqDesc.theName = "lower_seq"
	376,180 - 376,192 aSeqDesc.theActivityName = "ACT_VM_LOWER"
	376,193 - 376,203 aSeqDesc.theName = "sprint_seq"
	376,204 - 376,217 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	376,218 - 376,233 aSeqDesc.theName = "sprintraise_seq"
	376,234 - 376,258 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT"
	376,259 - 376,273 aSeqDesc.theName = "sprintdraw_seq"
	376,274 - 376,295 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT"
	376,296 - 376,313 aSeqDesc.theName = "sprintholster_seq"
	376,314 - 376,340 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT"
	376,341 - 376,351 aSeqDesc.theName = "charge_seq"
	376,352 - 376,365 aSeqDesc.theActivityName = "ACT_VM_CHARGE"
	376,366 - 376,385 aSeqDesc.theName = "power_shot_fire_seq"
	376,386 - 376,411 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK_ALT1"
	376,412 - 376,425 aSeqDesc.theName = "ammo_swap_seq"
	376,426 - 376,450 aSeqDesc.theActivityName = "ACT_SCRIPT_CUSTOM_ATTACK"
	376,451 - 376,469 aBodyPart.theName = "atpov_titan_sniper"
	376,470 - 376,493 aBodyPart.theName = "titan_predator_magazine"
	376,494 - 376,503 [ERROR] Unread bytes (non-zero) [ 61 64 73 5F 62 6C 65 6E 64 00 ]
	376,504 - 376,548 aTexture.thePathFileName = "models\weapons\predator_titan\predator_titan"
	376,549 - 376,600 aTexture.thePathFileName = "models\weapons\predator_titan\predator_titan_skin31"
	376,601 - 376,643 aTexture.thePathFileName = "models\weapons\attachments\cwos_attachment"
	376,644 - 376,687 aTexture.thePathFileName = "models\weapons\predator_titan\predator_belt"
	376,688 - 2,319,999 [ERROR] Unread bytes (non-zero) [ 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 0F 60 DA 23 01 ... ]
	2,320,000 - 2,320,000 END OF FILE + 1 (File size)
========================
